![]() This meant that the game could get stale a lot faster for players who wanted to play the game more seriously. That’s why the game awarded diminishing levels of XP the more games you won on a daily basis and limited the amount of wildcards you could buy per week.īecause of all this, it felt like the game was meant to be played only a short amount of time per day and week, thus being more geared towards casual play. ![]() Riot never wanted players who spend more money or significantly more time on the game to have the upper hand. This is a welcome change for many, as one of the big problems many avid players had with Runeterra was that it felt like the game didn’t reward you the more you played it, all in the name of keeping the level of play consistent between casual players and hardcore players. The weekly stock of wildcards is also being removed, as players will now be able to purchase as many wildcards as they want. Starting next week, every PVP win will award at least 200 XP in Ranked and Normal play, which means no more diminishing XP returns on daily wins. Next, Riot will be taking the limits off of XP earnings and wildcard purchases. Additionally, Vaults are no longer limited to level 13, as every level beyond 13 will net players an additional capsule. A level five Vault will now award a random Champion card, and a level 10+ vault will award a Champion Wildcard. Players no longer will have to get their Vaults to level 10 in order to get an Expedition Token, as it will now award it at level two instead. With Patch 0.9.3, which will be launching next week on March 31, Riot will basically be overhauling the way players interact with the game’s economy.įirst, Riot will be redesigning the way weekly Vaults hand out rewards. You can also check out an overview of the changes that rolled out with the last patch in the video after the jump.Riot has taken the liberty of revealing the contents of Legends of Runeterra’s next patch a little earlier than usual. Head over to the Legends of Runeterra official site for more details. ![]() “We think this set of changes will maximize your ability to experiment with different cards, ensure a faster and more reliable “time-to-deck”, and will keep things accessible for every LoR player.” “Our goal is to give you the ability to get what you want, how you want, in a game where players can compete regardless of how much they spend,” says the devs. So we’re adding more agency to your progression: a Champion Wildcard each week from a Vault that can now level up infinitely, no daily XP cap, and unlimited direct purchase of any card, among other things.”Īccording to Riot, the update also aims to level the playing field between paying and non-paying players. However, some of the methods we chose to achieve certain goals-like ensuring the meta continues to evolve and supporting the different ways players invest their time & money-aren’t doing the job as well as we’d like. ![]() “We’re seeing lots of positive results overall from the progression system. The upcoming changes are based on player feedback and are aimed at speeding up overall gameplay by removing the limitations to Vault Rewards, XP, and the purchase of Wildcards. Riot Games will be rolling out a number of progression changes with an update coming later this month. ![]()
0 Comments
Leave a Reply. |